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- MFG Part#: LW9FXPM
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"Fast and Amazing"
By: krazybeat$ - posted (40)
Sep 15, 2012 10:38 AM
LightWave v9 is the perfect combination of power, speed and value. Long considered one of the easiest 3D animation systems to learn and use, LightWave 3D is versatile enough for any application from award-winning visual effects to stunning hi-res print graphics, dynamic video games, powerful motion graphics and more. LightWave offers modeling, animation, dynamics, volumetric rendering, particle effects and a motion picture quality rendering engine with unlimited render nodes making LightWave the centerpiece of the most cost effective 3D production pipelines in the world.
LightWave 3D is a complete solution right out of the box that includes three different operating systems to meet your particular production requirements: Windows 32-bit, Windows 64-bit and Macintosh. LightWave for each operating system comes with unlimited render nodes. LightWave also supports the latest generation of dual-core and multi-core processor systems at no
LightWave 3D gives you complete control over your animations. It supports fractional frames and Bake-able Match Goal Orientation for IK Booster. You'll find tools that allow you to move, rotate or modify an object's channel. Animators will also be able to take advantage of the Hybrid Inverse/Forward Kinematics engine that uses free-form and locked IK goals.
Relativity 2 allows you to setup objects using a point and click interface based around "professors." It supports multiple levels of expressions that can react to IK-based motion. Relativity 2 also allows objects to follow points on other objects.
Motion Mixer is a non-linear animation system that allows you to blend any curve track inside the application. This allows you to blend motions, endomorphs or any parameter in the program that can be animated. This is useful if you want to blend multiple motion tracks together or set pre- and post- behaviors for HMOT behaviors.
Spreadsheet Editor and Dope Sheet
The spreadsheet editor and dope sheet are useful when you need to make mass scene changes quickly. This is great for making changes to an extremely complex scene. You'll be able to make changes to bone, light and object properties, motion options, item flags, item names and statistics, tags and channel values with ease. This is all done from within a customizable workspace.
The Graph Editor is a channel editing system that is powered by an OpenGL interface that allows you to edit hundreds of curves and thousands of key frames in real time. It is able to handle data rich curves such as Match Footprint Time Slice, Key Reduction, Curve Filtering and Key Bins. It can even handle multiple curve types, including linear, bezier, stepped, hermite spline and TCB.
Motion and Displacement Controllers
LightWave 3D features a multitude of motion and displacement controllers. These include a modified bones deformation algorithm, spline-based motion and deformation, facial animation and many more. This makes animating character movement much more realistic and natural.
Particle FX and Dynamic Systems
The software has a powerful Particle FX and Dynamic Systems engine. This toolset will allow you to realistically animate wind, cloth, hair, fire, explosions and other dynamic particle systems.
LightWave 3D supports Catmull-Clark subdivision surfaces and Adaptive Pixel Subdivision. This improves displacement performance and gives you better control of detail levels when rendering.
Material Shader Node Editor
The node editor allows you to create intricate shading networks and trees. You'll be able to connect parameters of various shaders to create powerful shaders without having to write a single line of code.
Advanced Camera Tools
LightWave 3D features arbitrary cameras and warps that allow you to render your images in fantastic ways. You'll find such unique features as camera plane deformations, UV map generation, space warp simulations and many more in the software.
Timewarp features shader remaps for various visual effects when rendering. These include freeze-time, slow-motion effects and fast-motion effects. You'll even find "bullet-time," a style popularized by "The Matrix."
Additional Rendering Features
In addition to all these rendering features you'll also find advanced shaders such as a CCTV shader that simulates closed-circuit TV images, an HV deformer, a stress map, a sketch image filter, realistic fog, pixie dust and much more.
Layout Workflow and UI Enhancements
LightWave 3D features an intuitive user interface and workflow. Experienced animators will feel at home in the application while new users will find the program extremely intuitive to learn. You'll even be able to customize the user interface to meet your preferences.
The software features a powerful interface for creating 3D models of objects. You'll also be able to import models that are in industry-standard file formats. Color wireframes, rail modeling tools, and "skelegons" for skeleton creation are just some of the modeling features you'll find in LightWave 3D.
Modeler Workflow and UI Enhancements
You'll be able to customize the modeler user interface in the same way that you can customize the general UI of the program. This allows you to customize the modeling screens to fit your style of working. You can even customize system warning messages to a beginner, intermediate or expert level.
Node Graph SDK
The Node Graph Software Development Kit gives expert users the tools they need to create powerful scripts that can help to streamline their workflow. LightWave 3D uses the LScript system which allows you to work in an object-oriented environment and even add scripts to toolbars.
General Workflow and UI Enhancements
LightWave 3D features an inline help system, ensuring that you will always be able to find answers to questions about the software. The software also gives you OpenGL support and an optimized workflow. It will autosave your work in an incremental fashion, allowing you to go back to a previous version if you made a mistake.
Application: D Modeling and Rendering
User Interface: GUI
Modeling Tools: Yes
Animation Tools - Relativity 2, Motion Mixer, Spreadsheet Editor / Dope Sheet, Graph Editor (Function Curve Editor), Motion & Displacement Controllers, Particle FX & Dynamics Systems
Visual Effects: Yes
Programming: LScript, Node Graph SDK
Plug-ins Support: Yes
Software Requirements Operating System: Windows XP (32-bit), Windows XP Professional x64 (64-bit), Mac OS X 10.3.9 "Panther" (Mac)
Hardware Requirements Computer: Intel or AMD CPU (32-bit), Intel EM64T or AMD64 (64-bit), PowerPC G4 (G5 recommended, Mac)
Memory: 512 MB (1 GB recommended; 1 GB required for 64-bit)
Graphics Card: nVIDIA FX 5200, ATI FireGL V 5100
Graphics Memory: 64 MB per display (128 MB recommended)
Display: 1024 x 768
Hard Drive: 230 MB (application only)
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AValive maintains a nationwide shipping warehouse network. The main stocking warehouse for AValive is located in NC . In order to keep prices low and not charge sales tax outside of NC we unfortunately can not have pick-ups at any of our service locations. We can however arrange for next day delivery including Saturday in most cases.
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AValive supports all the products we sell. We have been in business since 1994 and have relationships with all the major vendors and distributors in the Pro AV industry . If you have need warranty assistance email us at email@example.com
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AValive like many retailers are being forced with open box restocking fees from the manufactures we represent. Therefore we reserve the right to charge 33% in restocking fees and no refund of shipping charges Not All Products qualify for returns including special orders and items any manufacture refuses to take in return. Software can not be returned for any reason nor warranties and training materials. AValive will often assist in a product exchange with in the 14-day period from your transaction if you wrongly ordered such product and need to exchange it for the correct part. No returns can happen with out a RMA number from AValive with in 14 days the product being shipped from us.For Returns, please complete our Return Merchandize Authorization (RMA) Form
AValive Terms & Conditions:
1. By submitting this order for processing, you are agreeing that you have reviewed the order, it is correct, and that you fully intend to purchase the items contained in your shopping cart.
2. All product warranties will be honored by the original manufacturer. Should your product require warranty service or replacement contact the manufacturer immediately. A minimum service fee plus any applicable shipping and handling costs will apply should you desire the assistance of AValive in any warranty claim.
3. Once you have purchased and received the items, they may only be returned after receiving an express written email authorization from AValive. No returns will be accepted unless prior approval is received. Please email customer service regarding your return. Opened software may not be returned under any circumstances.
4. Please be advised that all approved returns will be subject to a 33% restocking fee plus applicable shipping cost. Opened software may not be returned under any circumstances.
5. Opened software may not be returned under any circumstances.
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5. What Time Is Shipping Cut Off ?
Most orders placed before 3PM EST can be shipped expedited same day using Fed Ex or UPS Express Services. If the product is shipped out of our west coast distribution warehouses. We can often execute the order as late as 4 pm EST. Please note we make every effort to ship ASAP on all orders but certain manufactures require a 1-2 day lead time.
6. When Do You Charge My Card ?
AValive never charges your card until we confirm the product you ordered is shippable or pre-ordered and all costs have been communicated to you. So if you get a message saying shipping not calculated you can be assured that someone from AValive will either email or call you with an exact total before we process your order.
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It is very important to consider the effects of tariffs, taxes, port handling fees and other miscellaneous customs charges when determining your product's final cost. Depending on your product and country of destination, customs charges will affect the price you the buyer is willing to pay for your product. The importer (buyer) is responsible for paying these charges and Avalive will not be responsible for this .
9. Who Warranties My Product Purchase ?
Please contact the manufacture if the item you receive is defective. The item needs to be returned directly to the manufacture NOT AValive. Simply call the manufacture with your serial # and follow their steps in the warranty process. AValive is not responsible for items shipped to us with out an AValive RMA # and shipping such to us may result in you never seeing the product again.
10. Why does the product price say 'Click for best price'?
Often times manufacturers do not want any price other than MAP or Minimum Advertised Price to be listed in any form of e-commerce or advertising. Because AValive believes in the American Way we feel we should determine what price you pay not someone else. AValive has the legal right to set our own prices independently, but some manufacturers place restrictions on how those prices may be displayed. Because our price on this item is lower than the manufacturer's "minimum advertised price," the manufacturer does not allow us to show you our price until you take further action, such as placing the item in your shopping cart, or in some cases, proceeding to the final checkout stage or emailing. The steps required depend on the details of the manufacturer's minimum advertised price policy. AValive won't require you to purchase the product. You can easily remove it from your cart if you decide not to buy it and no further information is kept.
11. Will I Pay Sales Tax ?
All orders shipped to NC will be charged NC Sales Tax unless you are a reseller which will require a NC Dept Of Revenue Exemption Form to be faxed to us. Almost all other states we ship to will not be charged sales tax with the only exception being some direct ship from warehouses located in the state to which the product s shipped to.
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Jul 10, 2012 01:04 AM
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